Episode 1 map atlas

Every map in the shareware episode, drawn from its level file: tiles, actors and the original backdrop tiled behind them.

A1

Zoom

Rendered by this site's extraction scripts from COSMO1.VOL and the shared COSMO1.STN tiles and sprites. Each actor is drawn in its first animation frame. Invisible actors (exit lines, pipe direction markers, smoke emitters) and moving platforms are left out. The bottom row of every map is unused by the game and isn't shown. Where a map uses palette animation (A4's lightning, A7's light cycle, A8's flashing), the effect plays behind the cut-out color, as in the game.